geometry.h
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29 
30 #ifndef GEOMETRY_H
31 #define GEOMETRY_H
32 
33 #include <OgrePrerequisites.h>
34 
35 namespace rviz
36 {
40 bool getPointOnPlaneFromWindowXY(Ogre::Viewport* viewport,
41  Ogre::Plane& plane,
42  int window_x,
43  int window_y,
44  Ogre::Vector3& intersection_out);
45 
46 
48 float mapAngleTo0_2Pi(float angle);
49 
53 Ogre::Vector2 project3DPointToViewportXY(const Ogre::Viewport* view, const Ogre::Vector3& pos);
54 
55 } // end namespace rviz
56 
57 #endif
rviz::project3DPointToViewportXY
Ogre::Vector2 project3DPointToViewportXY(const Ogre::Viewport *view, const Ogre::Vector3 &pos)
Given a viewport and a 3D position in world coordinates, project that point into the view plane.
Definition: geometry.cpp:75
rviz::getPointOnPlaneFromWindowXY
bool getPointOnPlaneFromWindowXY(Ogre::Viewport *viewport, Ogre::Plane &plane, int window_x, int window_y, Ogre::Vector3 &intersection_out)
Given a viewport and an x,y position in window-pixel coordinates, find the point on a plane directly ...
Definition: geometry.cpp:43
rviz
Definition: add_display_dialog.cpp:54
rviz::mapAngleTo0_2Pi
float mapAngleTo0_2Pi(float angle)
Return the input angle mapped back to the range 0 to 2*PI.
Definition: geometry.cpp:64


rviz
Author(s): Dave Hershberger, David Gossow, Josh Faust, William Woodall
autogenerated on Fri Aug 2 2024 08:43:09