#include <effort_visual.h>
Definition at line 18 of file effort_visual.h.
◆ EffortVisual()
rviz::EffortVisual::EffortVisual |
( |
Ogre::SceneManager * |
scene_manager, |
|
|
Ogre::SceneNode * |
parent_node |
|
) |
| |
◆ ~EffortVisual()
rviz::EffortVisual::~EffortVisual |
( |
| ) |
|
|
virtual |
◆ getRainbowColor()
void rviz::EffortVisual::getRainbowColor |
( |
float |
value, |
|
|
Ogre::ColourValue & |
color |
|
) |
| |
◆ setEffort()
void rviz::EffortVisual::setEffort |
( |
const std::string & |
joint_name, |
|
|
double |
effort, |
|
|
double |
max_effort |
|
) |
| |
◆ setFrameEnabled()
void rviz::EffortVisual::setFrameEnabled |
( |
const std::string & |
joint_name, |
|
|
const bool |
e |
|
) |
| |
◆ setFrameOrientation()
void rviz::EffortVisual::setFrameOrientation |
( |
const std::string & |
joint_name, |
|
|
const Ogre::Quaternion & |
orientation |
|
) |
| |
◆ setFramePosition()
void rviz::EffortVisual::setFramePosition |
( |
const std::string & |
joint_name, |
|
|
const Ogre::Vector3 & |
position |
|
) |
| |
◆ setScale()
void rviz::EffortVisual::setScale |
( |
float |
s | ) |
|
◆ setWidth()
void rviz::EffortVisual::setWidth |
( |
float |
w | ) |
|
◆ effort_arrow_
std::map<std::string, rviz::Arrow*> rviz::EffortVisual::effort_arrow_ |
|
private |
◆ effort_circle_
◆ effort_enabled_
std::map<std::string, bool> rviz::EffortVisual::effort_enabled_ |
|
private |
◆ orientation_
std::map<std::string, Ogre::Quaternion> rviz::EffortVisual::orientation_ |
|
private |
◆ parent_node_
Ogre::SceneNode* rviz::EffortVisual::parent_node_ |
|
private |
◆ position_
std::map<std::string, Ogre::Vector3> rviz::EffortVisual::position_ |
|
private |
◆ scale_
float rviz::EffortVisual::scale_ |
|
private |
◆ scene_manager_
Ogre::SceneManager* rviz::EffortVisual::scene_manager_ |
|
private |
◆ width_
float rviz::EffortVisual::width_ |
|
private |
The documentation for this class was generated from the following files:
rviz
Author(s): Dave Hershberger, David Gossow, Josh Faust, William Woodall
autogenerated on Fri Aug 2 2024 08:43:10