Matrix4x4 Member List

This is the complete list of members for Matrix4x4, including all inherited members.

CoFactor(udword row, udword col) constMatrix4x4
Copy(const Matrix4x4 &source)Matrix4x4inline
Determinant() constMatrix4x4
GetCol(const udword c, HPoint &p) constMatrix4x4inline
GetCol(const udword c, Point &p) constMatrix4x4inline
GetRow(const udword r, HPoint &p) constMatrix4x4inline
GetRow(const udword r, Point &p) constMatrix4x4inline
GetRow(const udword r) constMatrix4x4inline
GetRow(const udword r)Matrix4x4inline
GetTrans() constMatrix4x4inline
GetTrans(Point &p) constMatrix4x4inline
Identity()Matrix4x4inline
Invert()Matrix4x4
InvertPRMatrix(Matrix4x4 &dest, const Matrix4x4 &src)Matrix4x4related
IsIdentity() constMatrix4x4inline
IsValid() constMatrix4x4inline
mMatrix4x4
Matrix4x4()Matrix4x4inline
Matrix4x4(float m00, float m01, float m02, float m03, float m10, float m11, float m12, float m13, float m20, float m21, float m22, float m23, float m30, float m31, float m32, float m33)Matrix4x4inline
Matrix4x4(const Matrix4x4 &mat)Matrix4x4inline
operator Matrix3x3() constMatrix4x4inline
operator PR() constMatrix4x4
operator Quat() constMatrix4x4
operator*(const Matrix4x4 &mat) constMatrix4x4inline
operator*(const HPoint &v) constMatrix4x4inline
operator*(const Point &v) constMatrix4x4inline
operator*(float s) constMatrix4x4inline
operator*(float s, const Matrix4x4 &mat)Matrix4x4friend
operator*=(const Matrix4x4 &mat)Matrix4x4inline
operator*=(float s)Matrix4x4inline
operator+(const Matrix4x4 &mat) constMatrix4x4inline
operator+=(const Matrix4x4 &mat)Matrix4x4inline
operator-(const Matrix4x4 &mat) constMatrix4x4inline
operator-=(const Matrix4x4 &mat)Matrix4x4inline
operator/(float s) constMatrix4x4inline
operator/(float s, const Matrix4x4 &mat)Matrix4x4friend
operator/=(float s)Matrix4x4inline
operator[](int row) constMatrix4x4inline
operator[](int row)Matrix4x4inline
Rot(float angle, Point &p1, Point &p2)Matrix4x4
RotX(float angle)Matrix4x4inline
RotY(float angle)Matrix4x4inline
RotZ(float angle)Matrix4x4inline
Scale(const Point &p)Matrix4x4inline
Scale(float sx, float sy, float sz)Matrix4x4inline
Set(float m00, float m01, float m02, float m10, float m11, float m12, float m20, float m21, float m22)Matrix4x4inline
Set(float m00, float m01, float m02, float m03, float m10, float m11, float m12, float m13, float m20, float m21, float m22, float m23, float m30, float m31, float m32, float m33)Matrix4x4inline
SetCol(const udword c, const HPoint &p)Matrix4x4inline
SetCol(const udword c, const Point &p)Matrix4x4inline
SetRow(const udword r, const HPoint &p)Matrix4x4inline
SetRow(const udword r, const Point &p)Matrix4x4inline
SetScale(const Point &p)Matrix4x4inline
SetScale(float sx, float sy, float sz)Matrix4x4inline
SetTrans(const Point &p)Matrix4x4inline
SetTrans(const HPoint &p)Matrix4x4inline
SetTrans(float tx, float ty, float tz)Matrix4x4inline
Trace() constMatrix4x4inline
Trace3x3() constMatrix4x4inline
Transpose()Matrix4x4inline
Zero()Matrix4x4inline
~Matrix4x4()Matrix4x4inline


openhrp3
Author(s): AIST, General Robotix Inc., Nakamura Lab of Dept. of Mechano Informatics at University of Tokyo
autogenerated on Wed Sep 7 2022 02:51:05