Matrix3x3 Member List

This is the complete list of members for Matrix3x3, including all inherited members.

Add(const Matrix3x3 &mat)Matrix3x3inline
Add(const Matrix3x3 &a, const Matrix3x3 &b)Matrix3x3inline
Copy(const Matrix3x3 &source)Matrix3x3inline
Determinant() constMatrix3x3inline
Exp(const Matrix3x3 &a)Matrix3x3
FromQuat(const Quat &q)Matrix3x3
FromQuatL2(const Quat &q, float l2)Matrix3x3
FromTo(const Point &from, const Point &to)Matrix3x3
GetCol(const udword c, Point &p) constMatrix3x3inline
GetRow(const udword r, Point &p) constMatrix3x3inline
GetRow(const udword r) constMatrix3x3inline
GetRow(const udword r)Matrix3x3inline
Identity()Matrix3x3inline
Invert()Matrix3x3inline
IsIdentity() constMatrix3x3inline
IsValid() constMatrix3x3inline
mMatrix3x3
Mac(const Matrix3x3 &a, const Matrix3x3 &b, float s)Matrix3x3inline
Mac(const Matrix3x3 &a, float s)Matrix3x3inline
Matrix3x3()Matrix3x3inline
Matrix3x3(float m00, float m01, float m02, float m10, float m11, float m12, float m20, float m21, float m22)Matrix3x3inline
Matrix3x3(const Matrix3x3 &mat)Matrix3x3inline
Mult(const Matrix3x3 &a, float s)Matrix3x3inline
Mult(const Matrix3x3 &a, const Matrix3x3 &b)Matrix3x3inline
MultABt(const Matrix3x3 &a, const Matrix3x3 &b)Matrix3x3inline
MultAtB(const Matrix3x3 &a, const Matrix3x3 &b)Matrix3x3inline
Neg()Matrix3x3inline
Neg(const Matrix3x3 &mat)Matrix3x3inline
Normalize()Matrix3x3
operator Matrix4x4() constMatrix3x3
operator Quat() constMatrix3x3
operator*(const Matrix3x3 &mat) constMatrix3x3inline
operator*(const Point &v) constMatrix3x3inline
operator*(float s) constMatrix3x3inline
operator*(float s, const Matrix3x3 &mat)Matrix3x3friend
operator*=(const Matrix3x3 &mat)Matrix3x3inline
operator*=(float s)Matrix3x3inline
operator+(const Matrix3x3 &mat) constMatrix3x3inline
operator+=(const Matrix3x3 &mat)Matrix3x3inline
operator-(const Matrix3x3 &mat) constMatrix3x3inline
operator-=(const Matrix3x3 &mat)Matrix3x3inline
operator/(float s) constMatrix3x3inline
operator/(float s, const Matrix3x3 &mat)Matrix3x3friend
operator/=(float s)Matrix3x3inline
operator[](int row) constMatrix3x3inline
operator[](int row)Matrix3x3inline
Rot(float angle, const Point &axis)Matrix3x3
RotX(float angle)Matrix3x3
RotY(float angle)Matrix3x3
RotYX(float y, float x)Matrix3x3
RotZ(float angle)Matrix3x3
Scale(const Point &p)Matrix3x3inline
Scale(float sx, float sy, float sz)Matrix3x3inline
Set(float m00, float m01, float m02, float m10, float m11, float m12, float m20, float m21, float m22)Matrix3x3inline
SetCol(const udword c, const Point &p)Matrix3x3inline
SetRow(const udword r, const Point &p)Matrix3x3inline
SetScale(const Point &p)Matrix3x3inline
SetScale(float sx, float sy, float sz)Matrix3x3inline
SkewSymmetric(const Point &a)Matrix3x3inline
Sub(const Matrix3x3 &mat)Matrix3x3inline
Sub(const Matrix3x3 &a, const Matrix3x3 &b)Matrix3x3inline
Trace() constMatrix3x3inline
Transpose()Matrix3x3inline
Transpose(const Matrix3x3 &a)Matrix3x3inline
Zero()Matrix3x3inline
~Matrix3x3()Matrix3x3inline


openhrp3
Author(s): AIST, General Robotix Inc., Nakamura Lab of Dept. of Mechano Informatics at University of Tokyo
autogenerated on Wed Sep 7 2022 02:51:05