batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3 *, btVector3 *, int) const override | collision_detection_bullet::CastHullShape | inline |
calculateLocalInertia(btScalar, btVector3 &) const override | collision_detection_bullet::CastHullShape | inline |
CastHullShape(btConvexShape *shape, const btTransform &t01) | collision_detection_bullet::CastHullShape | inline |
getAabb(const btTransform &transform_world, btVector3 &aabbMin, btVector3 &aabbMax) const override | collision_detection_bullet::CastHullShape | inline |
getAabbSlow(const btTransform &, btVector3 &, btVector3 &) const override | collision_detection_bullet::CastHullShape | inline |
getLocalScaling() const override | collision_detection_bullet::CastHullShape | inline |
getMargin() const override | collision_detection_bullet::CastHullShape | inline |
getName() const override | collision_detection_bullet::CastHullShape | inline |
getNumPreferredPenetrationDirections() const override | collision_detection_bullet::CastHullShape | inline |
getPreferredPenetrationDirection(int, btVector3 &) const override | collision_detection_bullet::CastHullShape | inline |
localGetSupportingVertex(const btVector3 &vec) const override | collision_detection_bullet::CastHullShape | inline |
localGetSupportingVertexWithoutMargin(const btVector3 &v) const override | collision_detection_bullet::CastHullShape | inline |
m_shape | collision_detection_bullet::CastHullShape | |
m_shape_transform | collision_detection_bullet::CastHullShape | |
setLocalScaling(const btVector3 &) override | collision_detection_bullet::CastHullShape | inline |
setMargin(btScalar) override | collision_detection_bullet::CastHullShape | inline |
updateCastTransform(const btTransform &cast_transform) | collision_detection_bullet::CastHullShape | inline |