collision_octomap_filter.h
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34 
35 /* Author: Adam Leeper */
36 
37 #pragma once
38 
41 
42 namespace collision_detection
43 {
61 int refineContactNormals(const World::ObjectConstPtr& object, CollisionResult& res,
62  double cell_bbx_search_distance = 1.0, double allowed_angle_divergence = 0.0,
63  bool estimate_depth = false, double iso_value = 0.5, double metaball_radius_multiple = 1.5);
64 } // namespace collision_detection
collision_common.h
collision_env.h
collision_detection::refineContactNormals
int refineContactNormals(const World::ObjectConstPtr &object, CollisionResult &res, double cell_bbx_search_distance=1.0, double allowed_angle_divergence=0.0, bool estimate_depth=false, double iso_value=0.5, double metaball_radius_multiple=1.5)
Re-proceses contact normals for an octomap by estimating a metaball iso-surface using the centers of ...
Definition: collision_octomap_filter.cpp:60
collision_detection
Definition: collision_detector_allocator_allvalid.h:42


moveit_core
Author(s): Ioan Sucan , Sachin Chitta , Acorn Pooley
autogenerated on Sun Mar 3 2024 03:23:35