#include "moveit/collision_detection_bullet/bullet_integration/bullet_utils.h"
#include <BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.h>
#include <BulletCollision/CollisionShapes/btShapeHull.h>
#include <BulletCollision/Gimpact/btGImpactShape.h>
#include <geometric_shapes/shapes.h>
#include <memory>
#include <octomap/octomap.h>
#include <ros/console.h>
Go to the source code of this file.
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btCollisionShape * | collision_detection_bullet::createShapePrimitive (const shapes::Box *geom, const CollisionObjectType &collision_object_type) |
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btCollisionShape * | collision_detection_bullet::createShapePrimitive (const shapes::Cone *geom, const CollisionObjectType &collision_object_type) |
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btCollisionShape * | collision_detection_bullet::createShapePrimitive (const shapes::Cylinder *geom, const CollisionObjectType &collision_object_type) |
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btCollisionShape * | collision_detection_bullet::createShapePrimitive (const shapes::Mesh *geom, const CollisionObjectType &collision_object_type, CollisionObjectWrapper *cow) |
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btCollisionShape * | collision_detection_bullet::createShapePrimitive (const shapes::OcTree *geom, const CollisionObjectType &collision_object_type, CollisionObjectWrapper *cow) |
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btCollisionShape * | collision_detection_bullet::createShapePrimitive (const shapes::ShapeConstPtr &geom, const CollisionObjectType &collision_object_type, CollisionObjectWrapper *cow) |
| Casts a geometric shape into a btCollisionShape. More...
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btCollisionShape * | collision_detection_bullet::createShapePrimitive (const shapes::Sphere *geom, const CollisionObjectType &collision_object_type) |
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