bullet_cast_bvh_manager.h
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31 
32 /* Author: Levi Armstrong, Jens Petit */
33 
34 #pragma once
35 
39 
41 {
42 MOVEIT_CLASS_FORWARD(BulletCastBVHManager);
43 
45 class BulletCastBVHManager : public BulletBVHManager
46 {
47 public:
48  EIGEN_MAKE_ALIGNED_OPERATOR_NEW
49 
51  BulletCastBVHManager() = default;
52 
53  ~BulletCastBVHManager() override = default;
54 
58  BulletCastBVHManagerPtr clone() const;
59 
67  void setCastCollisionObjectsTransform(const std::string& name, const Eigen::Isometry3d& pose1,
68  const Eigen::Isometry3d& pose2);
69 
75  const collision_detection::AllowedCollisionMatrix* acm, bool self) override;
76 
79  void addCollisionObject(const CollisionObjectWrapperPtr& cow) override;
80 };
81 } // namespace collision_detection_bullet
bullet_bvh_manager.h
collision_detection_bullet
Definition: basic_types.h:34
collision_detection_bullet::BulletCastBVHManager::setCastCollisionObjectsTransform
void setCastCollisionObjectsTransform(const std::string &name, const Eigen::Isometry3d &pose1, const Eigen::Isometry3d &pose2)
Set a single cast (moving) collision object's tansforms.
Definition: bullet_cast_bvh_manager.cpp:91
collision_detection_bullet::BulletCastBVHManager::BulletCastBVHManager
EIGEN_MAKE_ALIGNED_OPERATOR_NEW BulletCastBVHManager()=default
Constructor.
collision_detection_bullet::BulletCastBVHManager::clone
BulletCastBVHManagerPtr clone() const
Clone the manager.
Definition: bullet_cast_bvh_manager.cpp:69
class_forward.h
collision_detection::CollisionRequest
Representation of a collision checking request.
Definition: include/moveit/collision_detection/collision_common.h:179
collision_detection::AllowedCollisionMatrix
Definition of a structure for the allowed collision matrix.
Definition: collision_matrix.h:112
collision_detection::CollisionResult
Representation of a collision checking result.
Definition: include/moveit/collision_detection/collision_common.h:382
bullet_utils.h
collision_detection_bullet::BulletCastBVHManager::addCollisionObject
void addCollisionObject(const CollisionObjectWrapperPtr &cow) override
Add a tesseract collision object to the manager.
Definition: bullet_cast_bvh_manager.cpp:177
collision_detection_bullet::BulletCastBVHManager::~BulletCastBVHManager
~BulletCastBVHManager() override=default
collision_detection_bullet::BulletCastBVHManager::contactTest
void contactTest(collision_detection::CollisionResult &collisions, const collision_detection::CollisionRequest &req, const collision_detection::AllowedCollisionMatrix *acm, bool self) override
Perform a contact test for all objects.
Definition: bullet_cast_bvh_manager.cpp:161
collision_detection_bullet::MOVEIT_CLASS_FORWARD
MOVEIT_CLASS_FORWARD(BulletBVHManager)


moveit_core
Author(s): Ioan Sucan , Sachin Chitta , Acorn Pooley
autogenerated on Thu Apr 18 2024 02:23:40