#include <limits>
#include <typeinfo>
#include <hpp/fcl/deprecated.hh>
#include <hpp/fcl/fwd.hh>
#include <hpp/fcl/BV/AABB.h>
#include <hpp/fcl/math/transform.h>
Go to the source code of this file.
Classes | |
class | hpp::fcl::CollisionGeometry |
The geometry for the object for collision or distance computation. More... | |
class | hpp::fcl::CollisionObject |
the object for collision or distance computation, contains the geometry and the transform information More... | |
Namespaces | |
hpp | |
Main namespace. | |
hpp::fcl | |
Enumerations | |
enum | hpp::fcl::NODE_TYPE { hpp::fcl::BV_UNKNOWN, hpp::fcl::BV_AABB, hpp::fcl::BV_OBB, hpp::fcl::BV_RSS, hpp::fcl::BV_kIOS, hpp::fcl::BV_OBBRSS, hpp::fcl::BV_KDOP16, hpp::fcl::BV_KDOP18, hpp::fcl::BV_KDOP24, hpp::fcl::GEOM_BOX, hpp::fcl::GEOM_SPHERE, hpp::fcl::GEOM_CAPSULE, hpp::fcl::GEOM_CONE, hpp::fcl::GEOM_CYLINDER, hpp::fcl::GEOM_CONVEX, hpp::fcl::GEOM_PLANE, hpp::fcl::GEOM_HALFSPACE, hpp::fcl::GEOM_TRIANGLE, hpp::fcl::GEOM_OCTREE, hpp::fcl::GEOM_ELLIPSOID, hpp::fcl::HF_AABB, hpp::fcl::HF_OBBRSS, hpp::fcl::NODE_COUNT } |
traversal node type: bounding volume (AABB, OBB, RSS, kIOS, OBBRSS, KDOP16, KDOP18, kDOP24), basic shape (box, sphere, ellipsoid, capsule, cone, cylinder, convex, plane, triangle), and octree More... | |
enum | hpp::fcl::OBJECT_TYPE { hpp::fcl::OT_UNKNOWN, hpp::fcl::OT_BVH, hpp::fcl::OT_GEOM, hpp::fcl::OT_OCTREE, hpp::fcl::OT_HFIELD, hpp::fcl::OT_COUNT } |
object type: BVH (mesh, points), basic geometry, octree More... | |