#include "fcl/math/motion/triangle_motion_bound_visitor.h"
#include "fcl/math/motion/spline_motion.h"
#include "fcl/math/motion/screw_motion.h"
#include "fcl/math/motion/interp_motion.h"
#include "fcl/math/motion/translation_motion.h"
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Classes | |
struct | fcl::TriangleMotionBoundVisitorVisitImpl< S, MotionT > |
struct | fcl::TriangleMotionBoundVisitorVisitImpl< S, InterpMotion< S > > |
Compute the motion bound for a triangle along a given direction n according to mu < |v * n| + ||w x n||(max||ci*||) where ||ci*|| = ||R0(ci) x w|| / |w|. w is the angular velocity and ci are the triangle vertex coordinates. Notice that the triangle is in the local frame of the object, but n should be in the global frame (the reason is that the motion (t1, t2 and t) is in global frame) More... | |
struct | fcl::TriangleMotionBoundVisitorVisitImpl< S, ScrewMotion< S > > |
Compute the motion bound for a triangle along a given direction n according to mu < |v * n| + ||w x n||(max||ci*||) where ||ci*|| = ||R0(ci) x w|| / |w|. w is the angular velocity and ci are the triangle vertex coordinates. Notice that the triangle is in the local frame of the object, but n should be in the global frame (the reason is that the motion (t1, t2 and t) is in global frame) More... | |
struct | fcl::TriangleMotionBoundVisitorVisitImpl< S, SplineMotion< S > > |
struct | fcl::TriangleMotionBoundVisitorVisitImpl< S, TranslationMotion< S > > |
Compute the motion bound for a triangle along a given direction n. More... | |
Namespaces | |
fcl | |
Main namespace. | |
Variables | |
template class FCL_EXPORT | fcl::TriangleMotionBoundVisitor< double > |