#include <iostream>
#include <vector>
#include "fcl/math/geometry.h"
#include "fcl/math/motion/motion_base.h"
#include "fcl/math/motion/bv_motion_bound_visitor.h"
#include "fcl/math/motion/triangle_motion_bound_visitor.h"
#include "fcl/math/motion/interp_motion-inl.h"
Go to the source code of this file.
Classes | |
class | fcl::InterpMotion< S > |
Linear interpolation motion Each Motion is assumed to have constant linear velocity and angular velocity The motion is R(t)(p - p_ref) + p_ref + T(t) Therefore, R(0) = R0, R(1) = R1 T(0) = T0 + R0 p_ref - p_ref T(1) = T1 + R1 p_ref - p_ref. More... | |
Namespaces | |
fcl | |
Main namespace. | |