#include <memory>
#include "fcl/geometry/collision_geometry.h"
#include "fcl/narrowphase/collision_object-inl.h"
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Classes | |
class | fcl::CollisionObject< S > |
the object for collision or distance computation, contains the geometry and the transform information More... | |
Namespaces | |
fcl | |
Main namespace. | |
Typedefs | |
using | fcl::CollisionObjectd = CollisionObject< double > |
using | fcl::CollisionObjectf = CollisionObject< float > |