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00001 // This code is a modification of Taylor Veltrop's kinect_teleop.cpp 00002 // file found in his Veltrobot package at: 00003 // 00004 // http://www.ros.org/wiki/veltrop-ros-pkg 00005 00006 #include <ros/ros.h> 00007 #include <std_msgs/String.h> 00008 //#include <roslib/Header.h> 00009 #include <std_msgs/Header.h> 00010 #include <skeleton_markers/Skeleton.h> 00011 #include <tf/transform_broadcaster.h> 00012 #include <kdl/frames.hpp> 00013 #include <GL/glut.h> 00014 #include <string> 00015 #include "KinectController.h" 00016 #include "KinectDisplay.h" 00017 00018 using std::string; 00019 00020 #ifndef PI 00021 #define PI 3.14159265359 00022 #endif 00023 #ifndef HALFPI 00024 #define HALFPI 1.57079632679 00025 #endif 00026 #ifndef QUARTPI 00027 #define QUARTPI 0.785398163397 00028 #endif 00029 00030 namespace skeleton_tracker 00031 { 00032 class SkeletonTracker 00033 { 00034 public: 00035 std::string fixed_frame; 00036 00037 SkeletonTracker() 00038 { 00039 } 00040 00041 void init() 00042 { 00043 ros::NodeHandle n; 00044 int rate; 00045 n.param("tracking_rate", rate, 1); 00046 n.param("fixed_frame", fixed_frame, std::string("openni_depth_frame")); 00047 skeleton_pub_ = n.advertise<skeleton_markers::Skeleton>("/skeleton", rate); 00048 } 00049 00050 void publishTransform(KinectController &kinect_controller, XnUserID const &user, XnSkeletonJoint const &joint, string const &frame_id, string const &child_frame_id, skeleton_markers::Skeleton &skeleton) 00051 { 00052 00053 xn::UserGenerator& UserGenerator = kinect_controller.getUserGenerator(); 00054 static tf::TransformBroadcaster br; 00055 00056 XnSkeletonJointPosition joint_position; 00057 UserGenerator.GetSkeletonCap().GetSkeletonJointPosition(user, joint, joint_position); 00058 double x = joint_position.position.X / 1000.0; 00059 double y = joint_position.position.Y / 1000.0; 00060 double z = joint_position.position.Z / 1000.0; 00061 00062 XnSkeletonJointOrientation joint_orientation; 00063 UserGenerator.GetSkeletonCap().GetSkeletonJointOrientation(user, joint, joint_orientation); 00064 00065 XnFloat* m = joint_orientation.orientation.elements; 00066 KDL::Rotation rotation(m[0], m[1], m[2], 00067 m[3], m[4], m[5], 00068 m[6], m[7], m[8]); 00069 double qx, qy, qz, qw; 00070 rotation.GetQuaternion(qx, qy, qz, qw); 00071 00072 geometry_msgs::Vector3 position; 00073 geometry_msgs::Quaternion orientation; 00074 00075 position.x = x; 00076 position.y = y; 00077 position.z = z; 00078 00079 orientation.x = qx; 00080 orientation.y = qy; 00081 orientation.z = qz; 00082 orientation.w = qw; 00083 00084 skeleton.name.push_back(child_frame_id); 00085 skeleton.position.push_back(position); 00086 skeleton.orientation.push_back(orientation); 00087 skeleton.confidence.push_back(joint_position.fConfidence); 00088 00089 tf::Transform transform; 00090 transform.setOrigin(tf::Vector3(x, y, z)); 00091 transform.setRotation(tf::Quaternion(qx, qy, qz, qw)); 00092 br.sendTransform(tf::StampedTransform(transform, ros::Time::now(), frame_id, child_frame_id)); 00093 } 00094 00095 void processKinect(KinectController &kinect_controller) 00096 { 00097 XnUserID users[15]; 00098 XnUInt16 users_count = 15; 00099 xn::UserGenerator& UserGenerator = kinect_controller.getUserGenerator(); 00100 UserGenerator.GetUsers(users, users_count); 00101 skeleton_markers::Skeleton g_skel; 00102 00103 for (int i = 0; i < users_count; ++i) 00104 { 00105 XnUserID user = users[i]; 00106 if (!UserGenerator.GetSkeletonCap().IsTracking(user)) 00107 continue; 00108 00109 publishTransform(kinect_controller, user, XN_SKEL_HEAD, fixed_frame, "head", g_skel); 00110 publishTransform(kinect_controller, user, XN_SKEL_NECK, fixed_frame, "neck", g_skel); 00111 publishTransform(kinect_controller, user, XN_SKEL_TORSO, fixed_frame, "torso", g_skel); 00112 00113 publishTransform(kinect_controller, user, XN_SKEL_LEFT_SHOULDER, fixed_frame, "left_shoulder", g_skel); 00114 publishTransform(kinect_controller, user, XN_SKEL_LEFT_ELBOW, fixed_frame, "left_elbow", g_skel); 00115 publishTransform(kinect_controller, user, XN_SKEL_LEFT_HAND, fixed_frame, "left_hand", g_skel); 00116 00117 publishTransform(kinect_controller, user, XN_SKEL_RIGHT_SHOULDER, fixed_frame, "right_shoulder", g_skel); 00118 publishTransform(kinect_controller, user, XN_SKEL_RIGHT_ELBOW, fixed_frame, "right_elbow", g_skel); 00119 publishTransform(kinect_controller, user, XN_SKEL_RIGHT_HAND, fixed_frame, "right_hand", g_skel); 00120 00121 publishTransform(kinect_controller, user, XN_SKEL_LEFT_HIP, fixed_frame, "left_hip", g_skel); 00122 publishTransform(kinect_controller, user, XN_SKEL_LEFT_KNEE, fixed_frame, "left_knee", g_skel); 00123 publishTransform(kinect_controller, user, XN_SKEL_LEFT_FOOT, fixed_frame, "left_foot", g_skel); 00124 00125 publishTransform(kinect_controller, user, XN_SKEL_RIGHT_HIP, fixed_frame, "right_hip", g_skel); 00126 publishTransform(kinect_controller, user, XN_SKEL_RIGHT_KNEE, fixed_frame, "right_knee", g_skel); 00127 publishTransform(kinect_controller, user, XN_SKEL_RIGHT_FOOT, fixed_frame, "right_foot", g_skel); 00128 00129 g_skel.user_id = user; 00130 g_skel.header.stamp = ros::Time::now(); 00131 g_skel.header.frame_id = fixed_frame; 00132 skeleton_pub_.publish(g_skel); 00133 break; // only read first user 00134 } 00135 } 00136 00137 private: 00138 ros::Publisher skeleton_pub_; 00139 }; 00140 00141 } 00142 00143 00144 #define GL_WIN_SIZE_X 720 00145 #define GL_WIN_SIZE_Y 480 00146 KinectController g_kinect_controller; 00147 skeleton_tracker::SkeletonTracker g_skeleton_tracker; 00148 00149 void glutIdle (void) 00150 { 00151 glutPostRedisplay(); 00152 } 00153 00154 void glutDisplay (void) 00155 { 00156 xn::SceneMetaData sceneMD; 00157 xn::DepthMetaData depthMD; 00158 00159 g_kinect_controller.getContext().WaitAndUpdateAll(); 00160 g_skeleton_tracker.processKinect(g_kinect_controller); 00161 g_kinect_controller.getDepthGenerator().GetMetaData(depthMD); 00162 g_kinect_controller.getUserGenerator().GetUserPixels(0, sceneMD); 00163 00164 glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); 00165 00166 // Setup the OpenGL viewpoint 00167 glMatrixMode(GL_PROJECTION); 00168 glPushMatrix(); 00169 glLoadIdentity(); 00170 00171 glOrtho(0, depthMD.XRes(), depthMD.YRes(), 0, -1.0, 1.0); 00172 00173 glDisable(GL_TEXTURE_2D); 00174 00175 kinect_display_drawDepthMapGL(depthMD, sceneMD); 00176 kinect_display_drawSkeletonGL(g_kinect_controller.getUserGenerator(), 00177 g_kinect_controller.getDepthGenerator()); 00178 00179 glutSwapBuffers(); 00180 } 00181 00182 void glutKeyboard (unsigned char key, int x, int y) 00183 { 00184 switch (key) 00185 { 00186 case 27: 00187 exit(1); 00188 break; 00189 } 00190 } 00191 00192 int main(int argc, char** argv) 00193 { 00194 ros::init(argc, argv, "skeleton_tracker"); 00195 ros::NodeHandle np("~"); 00196 00197 string filepath; 00198 bool is_a_recording; 00199 np.getParam("load_filepath", filepath); 00200 np.param<bool>("load_recording", is_a_recording, false); 00201 00202 g_skeleton_tracker.init(); 00203 g_kinect_controller.init(filepath.c_str(), is_a_recording); 00204 00205 glutInit(&argc, argv); 00206 glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH); 00207 glutInitWindowSize(GL_WIN_SIZE_X, GL_WIN_SIZE_Y); 00208 glutCreateWindow ("NITE Skeleton Tracker"); 00209 00210 glutKeyboardFunc(glutKeyboard); 00211 glutDisplayFunc(glutDisplay); 00212 glutIdleFunc(glutIdle); 00213 00214 glDisable(GL_DEPTH_TEST); 00215 glEnable(GL_TEXTURE_2D); 00216 00217 glEnableClientState(GL_VERTEX_ARRAY); 00218 glDisableClientState(GL_COLOR_ARRAY); 00219 00220 glutMainLoop(); 00221 00222 g_kinect_controller.shutdown(); 00223 00224 return 0; 00225 } 00226 00227