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00001 /* 00002 * Software License Agreement (BSD License) 00003 * 00004 * Copyright (c) 2011, Yaskawa America, Inc. 00005 * All rights reserved. 00006 * 00007 * Redistribution and use in source and binary forms, with or without 00008 * modification, are permitted provided that the following conditions are met: 00009 * 00010 * * Redistributions of source code must retain the above copyright 00011 * notice, this list of conditions and the following disclaimer. 00012 * * Redistributions in binary form must reproduce the above copyright 00013 * notice, this list of conditions and the following disclaimer in the 00014 * documentation and/or other materials provided with the distribution. 00015 * * Neither the name of the Yaskawa America, Inc., nor the names 00016 * of its contributors may be used to endorse or promote products derived 00017 * from this software without specific prior written permission. 00018 * 00019 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" 00020 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 00021 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 00022 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE 00023 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR 00024 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF 00025 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS 00026 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN 00027 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) 00028 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE 00029 * POSSIBILITY OF SUCH DAMAGE. 00030 */ 00031 #ifdef ROS 00032 #include "simple_message/socket/udp_client.h" 00033 #include "simple_message/log_wrapper.h" 00034 #endif 00035 00036 #ifdef MOTOPLUS 00037 #include "udp_client.h" 00038 #include "log_wrapper.h" 00039 #endif 00040 00041 00042 using namespace industrial::byte_array; 00043 using namespace industrial::shared_types; 00044 00045 namespace industrial 00046 { 00047 namespace udp_client 00048 { 00049 00050 UdpClient::UdpClient() 00051 { 00052 } 00053 00054 UdpClient::~UdpClient() 00055 { 00056 } 00057 00058 bool UdpClient::init(char *buff, int port_num) 00059 { 00060 00061 int rc; 00062 bool rtn; 00063 00064 /* Create a socket using: 00065 * AF_INET - IPv4 internet protocol 00066 * SOCK_DGRAM - UDP type 00067 * protocol (0) - System chooses 00068 */ 00069 rc = SOCKET(AF_INET, SOCK_DGRAM, 0); 00070 if (this->SOCKET_FAIL != rc) 00071 { 00072 this->setSockHandle(rc); 00073 00074 // Initialize address data structure 00075 memset(&this->sockaddr_, 0, sizeof(this->sockaddr_)); 00076 this->sockaddr_.sin_family = AF_INET; 00077 this->sockaddr_.sin_addr.s_addr = INET_ADDR(buff); 00078 this->sockaddr_.sin_port = HTONS(port_num); 00079 00080 rtn = true; 00081 00082 } 00083 else 00084 { 00085 LOG_ERROR("Failed to create socket, rc: %d", rc); 00086 rtn = false; 00087 } 00088 return rtn; 00089 } 00090 00091 00092 bool UdpClient::makeConnect() 00093 { 00094 ByteArray send; 00095 char sendHS = this->CONNECT_HANDSHAKE; 00096 char recvHS = 0; 00097 bool rtn = false; 00098 const int timeout = 1000; // Time (ms) between handshake sends 00099 int bytesRcvd = 0; 00100 00101 if (!this->isConnected()) 00102 { 00103 this->setConnected(false); 00104 send.load((void*)&sendHS, sizeof(sendHS)); 00105 00106 do 00107 { 00108 ByteArray recv; 00109 recvHS = 0; 00110 LOG_DEBUG("UDP client sending handshake"); 00111 this->rawSendBytes(send.getRawDataPtr(), send.getBufferSize()); 00112 if (this->isReadyReceive(timeout)) 00113 { 00114 bytesRcvd = this->rawReceiveBytes(this->buffer_, 0); 00115 LOG_DEBUG("UDP client received possible handshake"); 00116 recv.init(&this->buffer_[0], bytesRcvd); 00117 recv.unload((void*)&recvHS, sizeof(recvHS)); 00118 } 00119 } 00120 while(recvHS != sendHS); 00121 LOG_INFO("UDP client connected"); 00122 rtn = true; 00123 this->setConnected(true); 00124 00125 } 00126 else 00127 { 00128 rtn = true; 00129 LOG_WARN("Tried to connect when socket already in connected state"); 00130 } 00131 00132 return rtn; 00133 } 00134 } //udp_client 00135 } //industrial 00136