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00001 /* 00002 * P2OS for ROS 00003 * Copyright (C) 2009 00004 * David Feil-Seifer, Brian Gerkey, Kasper Stoy, 00005 * Richard Vaughan, & Andrew Howard 00006 * 00007 * 00008 * This program is free software; you can redistribute it and/or modify 00009 * it under the terms of the GNU General Public License as published by 00010 * the Free Software Foundation; either version 2 of the License, or 00011 * (at your option) any later version. 00012 * 00013 * This program is distributed in the hope that it will be useful, 00014 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00015 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00016 * GNU General Public License for more details. 00017 * 00018 * You should have received a copy of the GNU General Public License 00019 * along with this program; if not, write to the Free Software 00020 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00021 * 00022 */ 00023 00024 00025 #include <stdio.h> 00026 00027 // Basic vector 00028 typedef struct 00029 { 00030 double x, y, z; 00031 } KineVector; 00032 00033 // Struct that describes the pose of the end effector 00034 // (result of FK) 00035 typedef struct 00036 { 00037 KineVector p; 00038 KineVector n; 00039 KineVector o; 00040 KineVector a; 00041 } EndEffector; 00042 00043 class KineCalc 00044 { 00045 public: 00046 KineCalc (void); 00047 00048 // Kinematics functions 00049 void CalculateFK (const double fromJoints[]); 00050 bool CalculateIK (const EndEffector &fromPosition); 00051 00052 // Accessor functions 00053 const KineVector& GetP (void) const { return endEffector.p; } 00054 const KineVector& GetN (void) const { return endEffector.n; } 00055 const KineVector& GetO (void) const { return endEffector.o; } 00056 const KineVector& GetA (void) const { return endEffector.a; } 00057 void SetP (const KineVector &newP) { endEffector.p.x = newP.x; endEffector.p.y = newP.y; endEffector.p.z = newP.z; } 00058 void SetN (const KineVector &newN) { endEffector.n.x = newN.x; endEffector.n.y = newN.y; endEffector.n.z = newN.z; } 00059 void SetO (const KineVector &newO) { endEffector.o.x = newO.x; endEffector.o.y = newO.y; endEffector.o.z = newO.z; } 00060 void SetA (const KineVector &newA) { endEffector.a.x = newA.x; endEffector.a.y = newA.y; endEffector.a.z = newA.z; } 00061 void SetP (double newPX, double newPY, double newPZ); 00062 void SetN (double newNX, double newNY, double newNZ); 00063 void SetO (double newOX, double newOY, double newOZ); 00064 void SetA (double newAX, double newAY, double newAZ); 00065 00066 double GetTheta (unsigned int index); 00067 const double* GetThetas (void) const { return joints; } 00068 void SetTheta (unsigned int index, double newVal); 00069 void SetLinkLengths (double newLink1, double newLink2, double newLink3, double newLink4, double newLink5); 00070 void SetOffset (unsigned int joint, double newOffset); 00071 void SetJointRange (unsigned int joint, double min, double max); 00072 00073 // Use this to calculate N 00074 KineVector CalculateN (const EndEffector &pose); 00075 KineVector Normalise (const KineVector &vector); 00076 00077 protected: 00078 void CalcTheta4and5 (double angles[], const EndEffector &fromPosition); 00079 int ChooseSolution (const EndEffector &fromPosition, const double solutions[][5]); 00080 double CalcSolutionError (const double solution[], const EndEffector &fromPosition); 00081 EndEffector CalcFKForJoints (const double angles[]); 00082 bool SolutionInRange (const double angles[]); 00083 00084 void PrintEndEffector (const EndEffector &endEffector); 00085 00086 // The 4 vectors that describe the position and orientation of the 00087 // end effector. 00088 // These should be computed when performing forward kinematics 00089 // and are used to provide data to the client. 00090 EndEffector endEffector; 00091 00092 // The 5 joint angles. 00093 // These are computed when performing inverse kinematics and 00094 // are used for positioning the arm. 00095 double joints[5]; 00096 // Joint offsets, as calibrated and supplied in the config file 00097 double jointOffsets[5]; 00098 // Joint ranges 00099 double jointMin[5]; 00100 double jointMax[5]; 00101 00102 // The link lengths are required for any of the kinematics to be useful. 00103 // I can't see them changing, but just in case better to have the ability to 00104 // specify them in the config file. 00105 double link1, link2, link3, link4, link5; 00106 };