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00001 // Copyright (C) 2009 Ruben Smits <ruben dot smits at mech dot kuleuven dot be> 00002 00003 // Version: 1.0 00004 // Author: Ruben Smits <ruben dot smits at mech dot kuleuven dot be> 00005 // Maintainer: Ruben Smits <ruben dot smits at mech dot kuleuven dot be> 00006 // URL: http://www.orocos.org/kdl 00007 00008 // This library is free software; you can redistribute it and/or 00009 // modify it under the terms of the GNU Lesser General Public 00010 // License as published by the Free Software Foundation; either 00011 // version 2.1 of the License, or (at your option) any later version. 00012 00013 // This library is distributed in the hope that it will be useful, 00014 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00015 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00016 // Lesser General Public License for more details. 00017 00018 // You should have received a copy of the GNU Lesser General Public 00019 // License along with this library; if not, write to the Free Software 00020 // Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA 00021 00022 #ifndef KDL_ARTICULATEDBODYINERTIA_HPP 00023 #define KDL_ARTICULATEDBODYINERTIA_HPP 00024 00025 #include "frames.hpp" 00026 00027 #include "rotationalinertia.hpp" 00028 #include "rigidbodyinertia.hpp" 00029 00030 #include <Eigen/Core> 00031 00032 namespace KDL { 00033 00040 class ArticulatedBodyInertia{ 00041 public: 00042 00046 ArticulatedBodyInertia(){ 00047 *this=ArticulatedBodyInertia::Zero(); 00048 } 00049 00054 ArticulatedBodyInertia(const RigidBodyInertia& rbi); 00055 00060 explicit ArticulatedBodyInertia(double m, const Vector& oc=Vector::Zero(), const RotationalInertia& Ic=RotationalInertia::Zero()); 00061 00065 static inline ArticulatedBodyInertia Zero(){ 00066 return ArticulatedBodyInertia(Eigen::Matrix3d::Zero(),Eigen::Matrix3d::Zero(),Eigen::Matrix3d::Zero()); 00067 }; 00068 00069 00070 ~ArticulatedBodyInertia(){}; 00071 00075 friend ArticulatedBodyInertia operator*(double a,const ArticulatedBodyInertia& I); 00081 friend ArticulatedBodyInertia operator+(const ArticulatedBodyInertia& Ia,const ArticulatedBodyInertia& Ib); 00082 friend ArticulatedBodyInertia operator+(const ArticulatedBodyInertia& Ia,const RigidBodyInertia& Ib); 00083 friend ArticulatedBodyInertia operator-(const ArticulatedBodyInertia& Ia,const ArticulatedBodyInertia& Ib); 00084 friend ArticulatedBodyInertia operator-(const ArticulatedBodyInertia& Ia,const RigidBodyInertia& Ib); 00085 00090 friend Wrench operator*(const ArticulatedBodyInertia& I,const Twist& t); 00091 00095 friend ArticulatedBodyInertia operator*(const Frame& T,const ArticulatedBodyInertia& I); 00100 friend ArticulatedBodyInertia operator*(const Rotation& R,const ArticulatedBodyInertia& I); 00101 00106 ArticulatedBodyInertia RefPoint(const Vector& p); 00107 00108 ArticulatedBodyInertia(const Eigen::Matrix3d& M,const Eigen::Matrix3d& H,const Eigen::Matrix3d& I); 00109 00110 Eigen::Matrix3d M; 00111 Eigen::Matrix3d H; 00112 Eigen::Matrix3d I; 00113 }; 00114 }//namespace 00115 00116 00117 #endif