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00001 /* 00002 * Copyright (c) 2008, Willow Garage, Inc. 00003 * All rights reserved. 00004 * 00005 * Redistribution and use in source and binary forms, with or without 00006 * modification, are permitted provided that the following conditions are met: 00007 * 00008 * * Redistributions of source code must retain the above copyright 00009 * notice, this list of conditions and the following disclaimer. 00010 * * Redistributions in binary form must reproduce the above copyright 00011 * notice, this list of conditions and the following disclaimer in the 00012 * documentation and/or other materials provided with the distribution. 00013 * * Neither the name of the Willow Garage, Inc. nor the names of its 00014 * contributors may be used to endorse or promote products derived from 00015 * this software without specific prior written permission. 00016 * 00017 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" 00018 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 00019 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 00020 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE 00021 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR 00022 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF 00023 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS 00024 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN 00025 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) 00026 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE 00027 * POSSIBILITY OF SUCH DAMAGE. 00028 */ 00029 00030 #include "object.h" 00031 00032 #ifndef OGRE_TOOLS_ARROW_H 00033 #define OGRE_TOOLS_ARROW_H 00034 00035 namespace Ogre 00036 { 00037 class SceneManager; 00038 class SceneNode; 00039 class Vector3; 00040 class Quaternion; 00041 class ColourValue; 00042 class Any; 00043 } 00044 00045 namespace ogre_tools 00046 { 00047 class Shape; 00048 00053 class Arrow : public Object 00054 { 00055 public: 00066 Arrow( Ogre::SceneManager* scene_manager, Ogre::SceneNode* parent_node = 0, float shaft_length = 1.0f, float shaft_radius = 0.1f, 00067 float head_length = 0.3f, float head_radius = 0.2f ); 00068 virtual ~Arrow(); 00069 00078 void set( float shaft_length, float shaft_radius, float head_length, float head_radius ); 00079 00087 virtual void setColor( float r, float g, float b, float a ); 00088 void setColor(const Ogre::ColourValue& color); 00089 00097 void setHeadColor( float r, float g, float b, float a = 1.0f ); 00098 void setHeadColor(const Ogre::ColourValue& color); 00106 void setShaftColor( float r, float g, float b, float a = 1.0f ); 00107 void setShaftColor(const Ogre::ColourValue& color); 00108 00109 virtual void setOrientation( const Ogre::Quaternion& orientation ); 00110 virtual void setPosition( const Ogre::Vector3& position ); 00111 virtual void setScale( const Ogre::Vector3& scale ); 00112 virtual const Ogre::Vector3& getPosition(); 00113 virtual const Ogre::Quaternion& getOrientation(); 00114 00119 Ogre::SceneNode* getSceneNode() { return scene_node_; } 00120 00124 void setUserData( const Ogre::Any& data ); 00125 00126 Shape* getShaft() { return shaft_; } 00127 Shape* getHead() { return head_; } 00128 00129 private: 00130 Ogre::SceneNode* scene_node_; 00131 00132 Shape* shaft_; 00133 Shape* head_; 00134 }; 00135 00136 } // namespace ogre_tools 00137 00138 #endif /* OGRE_TOOLS_ARROW_H */