katana_tabletop_collision_map_processing Documentation

katana_tabletop_collision_map_processing: Populates and manages a collision environment.

Populates and manages a collision environment using the results of sensor processing from the tabletop_object_detector. Functionality includes adding and removing detected objects from the collision environment, and requesting static collision maps for obstacle avoidance. Copied from tabletop_collision_map_processing by Matei Ciocarlie.

katana_tabletop_collision_map_processing is ...


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Author(s): Henning Deeken
autogenerated on Thu Jan 3 12:43:10 2013