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bodies::ConvexMesh Member List

This is the complete list of members for bodies::ConvexMesh, including all inherited members.
Body(void)bodies::Body [inline]
computeBoundingCylinder(BoundingCylinder &cylinder) const bodies::ConvexMesh [virtual]
computeBoundingSphere(BoundingSphere &sphere) const bodies::ConvexMesh [virtual]
computeVolume(void) const bodies::ConvexMesh [virtual]
containsPoint(const btVector3 &p, bool verbose=false) const bodies::ConvexMesh [virtual]
bodies::Body::containsPoint(double x, double y, double z) const bodies::Body [inline]
ConvexMesh(void)bodies::ConvexMesh [inline]
ConvexMesh(const shapes::Shape *shape)bodies::ConvexMesh [inline]
countVerticesBehindPlane(const btVector4 &planeNormal) const bodies::ConvexMesh [protected]
getPadding(void) const bodies::Body [inline]
getPose(void) const bodies::Body [inline]
getScale(void) const bodies::Body [inline]
getScaledVertices() const bodies::ConvexMesh [inline]
getTriangles() const bodies::ConvexMesh [inline]
getType(void) const bodies::Body [inline]
getVertices() const bodies::ConvexMesh [inline]
intersectsRay(const btVector3 &origin, const btVector3 &dir, std::vector< btVector3 > *intersections=NULL, unsigned int count=0) const bodies::ConvexMesh [virtual]
isPointInsidePlanes(const btVector3 &point) const bodies::ConvexMesh [protected]
m_boundingBoxbodies::ConvexMesh [protected]
m_boundingCylinderbodies::ConvexMesh [protected]
m_boxOffsetbodies::ConvexMesh [protected]
m_centerbodies::ConvexMesh [protected]
m_iPosebodies::ConvexMesh [protected]
m_meshCenterbodies::ConvexMesh [protected]
m_meshRadiusBbodies::ConvexMesh [protected]
m_paddingbodies::Body [protected]
m_planesbodies::ConvexMesh [protected]
m_posebodies::Body [protected]
m_radiusBbodies::ConvexMesh [protected]
m_radiusBSqrbodies::ConvexMesh [protected]
m_scalebodies::Body [protected]
m_scaledVerticesbodies::ConvexMesh [protected]
m_trianglesbodies::ConvexMesh [protected]
m_typebodies::Body [protected]
m_verticesbodies::ConvexMesh [protected]
setDimensions(const shapes::Shape *shape)bodies::Body [inline]
setPadding(double padd)bodies::Body [inline]
setPose(const btTransform &pose)bodies::Body [inline]
setScale(double scale)bodies::Body [inline]
updateInternalData(void)bodies::ConvexMesh [protected, virtual]
useDimensions(const shapes::Shape *shape)bodies::ConvexMesh [protected, virtual]
~Body(void)bodies::Body [inline, virtual]
~ConvexMesh(void)bodies::ConvexMesh [inline, virtual]
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geometric_shapes
Author(s): Ioan Sucan
autogenerated on Fri Mar 1 14:16:11 2013