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| Body(void) | bodies::Body | [inline] |
| computeBoundingCylinder(BoundingCylinder &cylinder) const =0 | bodies::Body | [pure virtual] |
| computeBoundingSphere(BoundingSphere &sphere) const =0 | bodies::Body | [pure virtual] |
| computeVolume(void) const =0 | bodies::Body | [pure virtual] |
| containsPoint(double x, double y, double z) const | bodies::Body | [inline] |
| containsPoint(const btVector3 &p, bool verbose=false) const =0 | bodies::Body | [pure virtual] |
| getPadding(void) const | bodies::Body | [inline] |
| getPose(void) const | bodies::Body | [inline] |
| getScale(void) const | bodies::Body | [inline] |
| getType(void) const | bodies::Body | [inline] |
| intersectsRay(const btVector3 &origin, const btVector3 &dir, std::vector< btVector3 > *intersections=NULL, unsigned int count=0) const =0 | bodies::Body | [pure virtual] |
| m_padding | bodies::Body | [protected] |
| m_pose | bodies::Body | [protected] |
| m_scale | bodies::Body | [protected] |
| m_type | bodies::Body | [protected] |
| setDimensions(const shapes::Shape *shape) | bodies::Body | [inline] |
| setPadding(double padd) | bodies::Body | [inline] |
| setPose(const btTransform &pose) | bodies::Body | [inline] |
| setScale(double scale) | bodies::Body | [inline] |
| updateInternalData(void)=0 | bodies::Body | [protected, pure virtual] |
| useDimensions(const shapes::Shape *shape)=0 | bodies::Body | [protected, pure virtual] |
| ~Body(void) | bodies::Body | [inline, virtual] |