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Body(void) | bodies::Body | [inline] |
computeBoundingCylinder(BoundingCylinder &cylinder) const =0 | bodies::Body | [pure virtual] |
computeBoundingSphere(BoundingSphere &sphere) const =0 | bodies::Body | [pure virtual] |
computeVolume(void) const =0 | bodies::Body | [pure virtual] |
containsPoint(double x, double y, double z) const | bodies::Body | [inline] |
containsPoint(const btVector3 &p, bool verbose=false) const =0 | bodies::Body | [pure virtual] |
getPadding(void) const | bodies::Body | [inline] |
getPose(void) const | bodies::Body | [inline] |
getScale(void) const | bodies::Body | [inline] |
getType(void) const | bodies::Body | [inline] |
intersectsRay(const btVector3 &origin, const btVector3 &dir, std::vector< btVector3 > *intersections=NULL, unsigned int count=0) const =0 | bodies::Body | [pure virtual] |
m_padding | bodies::Body | [protected] |
m_pose | bodies::Body | [protected] |
m_scale | bodies::Body | [protected] |
m_type | bodies::Body | [protected] |
setDimensions(const shapes::Shape *shape) | bodies::Body | [inline] |
setPadding(double padd) | bodies::Body | [inline] |
setPose(const btTransform &pose) | bodies::Body | [inline] |
setScale(double scale) | bodies::Body | [inline] |
updateInternalData(void)=0 | bodies::Body | [protected, pure virtual] |
useDimensions(const shapes::Shape *shape)=0 | bodies::Body | [protected, pure virtual] |
~Body(void) | bodies::Body | [inline, virtual] |