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#include "geometric_shapes/shapes.h"#include <LinearMath/btTransform.h>#include <vector>

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Classes | |
| class | bodies::Body |
| A body is a shape + its pose. Point inclusion, ray intersection can be tested, volumes and bounding spheres can be computed. More... | |
| class | bodies::BodyVector |
| struct | bodies::BoundingCylinder |
| Definition of a cylinder. More... | |
| struct | bodies::BoundingSphere |
| Definition of a sphere that bounds another object. More... | |
| class | bodies::Box |
| Definition of a box. More... | |
| class | bodies::ConvexMesh |
| Definition of a convex mesh. Convex hull is computed for a given shape::Mesh. More... | |
| class | bodies::Cylinder |
| Definition of a cylinder. More... | |
| class | bodies::Sphere |
| Definition of a sphere. More... | |
Namespaces | |
| namespace | bodies |
Functions | |
| Body * | bodies::createBodyFromShape (const shapes::Shape *shape) |
| Create a body from a given shape. | |
| void | bodies::mergeBoundingSpheres (const std::vector< BoundingSphere > &spheres, BoundingSphere &mergedSphere) |
| Compute a bounding sphere to enclose a set of bounding spheres. | |