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distance_field::PFDistanceField Member List

This is the complete list of members for distance_field::PFDistanceField, including all inherited members.
addCollisionMapToField(const arm_navigation_msgs::CollisionMap &collision_map)distance_field::DistanceField< float >
addPointsToField(const std::vector< btVector3 > points)distance_field::PFDistanceField [virtual]
computeDT()distance_field::PFDistanceField [private]
data_distance_field::VoxelGrid< float > [protected]
data_ptrs_distance_field::VoxelGrid< float > [protected]
default_object_distance_field::VoxelGrid< float > [protected]
DIM_X enum valuedistance_field::VoxelGrid< float >
DIM_Y enum valuedistance_field::VoxelGrid< float >
DIM_Z enum valuedistance_field::VoxelGrid< float >
Dimension enum namedistance_field::VoxelGrid< float >
DistanceField(double size_x, double size_y, double size_z, double resolution, double origin_x, double origin_y, double origin_z, floatdefault_object)distance_field::DistanceField< float >
dt(const FloatArray &f, size_t nn, FloatArray &ft, IntArray &v, FloatArray &z)distance_field::PFDistanceField [private]
DT_INFdistance_field::PFDistanceField
FloatArray typedefdistance_field::PFDistanceField
getCell(int x, int y, int z)distance_field::VoxelGrid< float >
getCell(int x, int y, int z) constdistance_field::VoxelGrid< float >
getCellFromLocation(Dimension dim, double loc) constdistance_field::VoxelGrid< float > [protected]
getDistance(const float &object) const distance_field::PFDistanceField [inline, private, virtual]
DistanceField< float >::getDistance(double x, double y, double z) constdistance_field::DistanceField< float >
getDistanceFromCell(int x, int y, int z) constdistance_field::DistanceField< float >
getDistanceGradient(double x, double y, double z, double &gradient_x, double &gradient_y, double &gradient_z) constdistance_field::DistanceField< float >
getLocationFromCell(Dimension dim, int cell) constdistance_field::VoxelGrid< float > [protected]
getNumCells(Dimension dim) constdistance_field::VoxelGrid< float >
getOrigin(Dimension dim) constdistance_field::VoxelGrid< float >
getResolution(Dimension dim) constdistance_field::VoxelGrid< float >
getSize(Dimension dim) constdistance_field::VoxelGrid< float >
gridToWorld(int x, int y, int z, double &world_x, double &world_y, double &world_z) constdistance_field::VoxelGrid< float >
IntArray typedefdistance_field::PFDistanceField
isCellValid(int x, int y, int z) constdistance_field::VoxelGrid< float > [protected]
isCellValid(Dimension dim, int cell) constdistance_field::VoxelGrid< float > [protected]
num_cells_distance_field::VoxelGrid< float > [protected]
num_cells_total_distance_field::VoxelGrid< float > [protected]
operator()(double x, double y, double z) constdistance_field::VoxelGrid< float >
origin_distance_field::VoxelGrid< float > [protected]
PFDistanceField(double size_x, double size_y, double size_z, double resolution, double origin_x, double origin_y, double origin_z)distance_field::PFDistanceField
ref(int x, int y, int z) constdistance_field::VoxelGrid< float > [protected]
reset()distance_field::PFDistanceField [virtual]
VoxelGrid< float >::reset(floatinitial)distance_field::VoxelGrid< float >
resolution_distance_field::VoxelGrid< float > [protected]
setCell(int x, int y, int z, float &obj)distance_field::VoxelGrid< float >
size_distance_field::VoxelGrid< float > [protected]
sqr(float x)distance_field::PFDistanceField [inline, private]
stride1_distance_field::VoxelGrid< float > [protected]
stride2_distance_field::VoxelGrid< float > [protected]
visualize(double min_radius, double max_radius, std::string frame_id, const btTransform &cur, ros::Time stamp)distance_field::DistanceField< float >
visualizeGradient(double min_radius, double max_radius, std::string frame_id, ros::Time stamp)distance_field::DistanceField< float >
visualizePlane(PlaneVisualizationType type, double length, double width, double height, btVector3 origin, std::string frame_id, ros::Time stamp)distance_field::DistanceField< float >
VoxelGrid(double size_x, double size_y, double size_z, double resolution, double origin_x, double origin_y, double origin_z, floatdefault_object)distance_field::VoxelGrid< float >
worldToGrid(double world_x, double world_y, double world_z, int &x, int &y, int &z) constdistance_field::VoxelGrid< float >
~DistanceField()distance_field::DistanceField< float > [virtual]
~PFDistanceField()distance_field::PFDistanceField [virtual]
~VoxelGrid()distance_field::VoxelGrid< float > [virtual]
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distance_field
Author(s): Mrinal Kalakrishnan / mail@mrinal.net
autogenerated on Fri Mar 1 14:42:24 2013