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ConvexDecomposition::ConvexBuilder Member List

This is the complete list of members for ConvexDecomposition::ConvexBuilder, including all inherited members.
addEdge(const Vector3d< double > &p1, const Vector3d< double > &p2, EdgeVector &edges, VertexLookup split, const double *plane)ConvexDecomposition::ConvexBuilder [inline]
addTri(VertexLookup vl, UintVector &list, const Vector3d< double > &p1, const Vector3d< double > &p2, const Vector3d< double > &p3, EdgeVector &edges, VertexLookup split, const double *plane)ConvexDecomposition::ConvexBuilder [inline]
canMerge(CHull *a, CHull *b)ConvexDecomposition::ConvexBuilder [inline]
combineHulls(void)ConvexDecomposition::ConvexBuilder [inline]
ConvexBuilder(ConvexDecompInterface *callback)ConvexDecomposition::ConvexBuilder [inline]
ConvexDebugBound(const double *bmin, const double *bmax, unsigned int color)ConvexDecomposition::ConvexBuilder [inline, virtual]
ConvexDebugOBB(const double *sides, const double *matrix, unsigned int color)ConvexDecomposition::ConvexBuilder [inline, virtual]
ConvexDebugPoint(const double *p, double dist, unsigned int color)ConvexDecomposition::ConvexBuilder [inline, virtual]
ConvexDebugTri(const double *p1, const double *p2, const double *p3, unsigned int color)ConvexDecomposition::ConvexBuilder [inline, virtual]
ConvexDecompResult(ConvexResult &result)ConvexDecomposition::ConvexBuilder [inline, virtual]
doConvexDecomposition(unsigned int vcount, const double *vertices, unsigned int tcount, const unsigned int *indices, ConvexDecompInterface *callback, double masterVolume, unsigned int depth)ConvexDecomposition::ConvexBuilder [inline]
extractPolygon(EdgeVector &edges, UintVector &polygon, VertexLookup split)ConvexDecomposition::ConvexBuilder [inline]
findEdge(EdgeVector &edges, unsigned int index) const ConvexDecomposition::ConvexBuilder [inline]
findFirstUnused(EdgeVector &edges) const ConvexDecomposition::ConvexBuilder [inline]
findNearestEdge(EdgeVector &edges, unsigned int index, VertexLookup verts) const ConvexDecomposition::ConvexBuilder [inline]
getMesh(const ConvexResult &cr, VertexLookup vc)ConvexDecomposition::ConvexBuilder [inline]
isDuplicate(unsigned int i1, unsigned int i2, unsigned int i3, unsigned int ci1, unsigned int ci2, unsigned int ci3)ConvexDecomposition::ConvexBuilder [inline]
isEdge(const Vector3d< double > &p, const double *plane)ConvexDecomposition::ConvexBuilder [inline]
mCallbackConvexDecomposition::ConvexBuilder
mChullsConvexDecomposition::ConvexBuilder
process(const DecompDesc &desc)ConvexDecomposition::ConvexBuilder [inline]
saveEdges(VertexLookup vl, const EdgeVector &edges, bool front)ConvexDecomposition::ConvexBuilder [inline]
saveObj(VertexLookup vl, const UintVector &indices, bool front)ConvexDecomposition::ConvexBuilder [inline]
sortChulls(CHullVector &hulls)ConvexDecomposition::ConvexBuilder [inline]
~ConvexBuilder(void)ConvexDecomposition::ConvexBuilder [inline]
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convex_decomposition
Author(s): John Ratcliff
autogenerated on Tue Mar 5 12:17:29 2013