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| data | collision_checking::OBB::SimpleQuaternion | [private] |
| dot(const SimpleQuaternion &other) const | collision_checking::OBB::SimpleQuaternion | |
| fromRotation(const Vec3f axis[3]) | collision_checking::OBB::SimpleQuaternion | |
| operator*(BVH_REAL t) const | collision_checking::OBB::SimpleQuaternion | |
| operator+(const SimpleQuaternion &other) const | collision_checking::OBB::SimpleQuaternion | |
| operator-() const | collision_checking::OBB::SimpleQuaternion | |
| SimpleQuaternion() | collision_checking::OBB::SimpleQuaternion | |
| SimpleQuaternion(BVH_REAL a, BVH_REAL b, BVH_REAL c, BVH_REAL d) | collision_checking::OBB::SimpleQuaternion | |
| toRotation(Vec3f axis[3]) const | collision_checking::OBB::SimpleQuaternion |