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#include "collision_checking/rss.h"
Go to the source code of this file.
Namespaces | |
namespace | collision_checking |
Main namespace. | |
Functions | |
BVH_REAL | collision_checking::distance (const Vec3f R0[3], const Vec3f &T0, const RSS &b1, const RSS &b2, Vec3f *P=NULL, Vec3f *Q=NULL) |
distance between two RSS bounding volumes P and Q (optional return values) are the closest points in the rectangles, not the RSS. But the direction P - Q is the correct direction for cloest points Notice that P and Q are both in the local frame of the first RSS (not global frame and not even the local frame of object 1) | |
bool | collision_checking::overlap (const Vec3f R0[3], const Vec3f &T0, const RSS &b1, const RSS &b2) |