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axis | collision_checking::OBB | |
center() const | collision_checking::OBB | [inline] |
computeVertices(Vec3f vertex[8]) const | collision_checking::OBB | [private] |
contain(const Vec3f &p) const | collision_checking::OBB | [inline] |
depth() const | collision_checking::OBB | [inline] |
distance(const OBB &other) const | collision_checking::OBB | [inline] |
extent | collision_checking::OBB | |
getCovariance(Vec3f *ps, int n, Vec3f M[3]) | collision_checking::OBB | [private, static] |
getExtentAndCenter(Vec3f *ps, int n, Vec3f axis[3], Vec3f ¢er, Vec3f &extent) | collision_checking::OBB | [private, static] |
height() const | collision_checking::OBB | [inline] |
Meigen(Vec3f a[3], BVH_REAL dout[3], Vec3f vout[3]) | collision_checking::OBB | [private, static] |
merge_largedist(const OBB &b1, const OBB &b2) | collision_checking::OBB | [private, static] |
merge_smalldist(const OBB &b1, const OBB &b2) | collision_checking::OBB | [private, static] |
OBB() | collision_checking::OBB | [inline] |
obbDisjoint(const Vec3f B[3], const Vec3f &T, const Vec3f &a, const Vec3f &b) | collision_checking::OBB | [static] |
operator+(const OBB &other) const | collision_checking::OBB | |
operator+=(const Vec3f &p) | collision_checking::OBB | |
operator+=(const OBB &other) | collision_checking::OBB | [inline] |
overlap(const OBB &other) const | collision_checking::OBB | |
overlap(const OBB &other, OBB &overlap_part) const | collision_checking::OBB | [inline] |
size() const | collision_checking::OBB | [inline] |
To | collision_checking::OBB | |
volume() const | collision_checking::OBB | [inline] |
width() const | collision_checking::OBB | [inline] |