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00001 /* Shader 00002 * 00003 * Copyright (C) 2005, Maurizio Monge <maurizio.monge@gmail.com> 00004 * 00005 * This program is free software; you can redistribute it and/or modify 00006 * it under the terms of the GNU General Public License as published by 00007 * the Free Software Foundation; either version 2 of the License, or 00008 * (at your option) any later version. 00009 * 00010 * This program is distributed in the hope that it will be useful, 00011 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00013 * GNU General Public License for more details. 00014 * 00015 * You should have received a copy of the GNU General Public License 00016 * along with this program; if not, write to the Free Software 00017 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00018 */ 00019 00020 #ifndef __SHADER_H__ 00021 #define __SHADER_H__ 00022 00023 00024 00025 #include <blort/TomGine/headers.h> 00026 #include <blort/TomGine/tgMathlib.h> 00027 00028 namespace TomGine{ 00029 00033 class tgShader{ 00034 private: 00035 GLhandleARB fragment; 00036 GLhandleARB vertex; 00037 GLhandleARB program; 00038 public: 00039 tgShader( const char *vertex_file = NULL, 00040 const char *fragment_file = NULL, 00041 const char *header = NULL); 00042 ~tgShader(); 00043 00044 void bind(); 00045 void unbind(); 00046 void dumpVars(); 00047 void printInfoLog(GLhandleARB obj, const char *msg, ...); 00048 bool getStatus(); 00049 00050 GLuint getAttribLoc(const char*); 00051 GLint getUniformLoc(const char*); 00052 void setUniform(const char*,int); 00053 void setUniform(const char*,unsigned); 00054 void setUniform(const char*,int,const int*); 00055 void setUniform(const char*,float); 00056 void setUniform(const char*,int,const float*); 00057 void setUniform(const char*,vec2); 00058 void setUniform(const char* var,int n,vec2* f); 00059 void setUniform(const char*,vec3); 00060 void setUniform(const char* var,int n,vec3* f); 00061 void setUniform(const char*,vec4); 00062 void setUniform(const char* var,int n,vec4* f); 00063 void setUniform(const char*,mat3,bool transpose=false); 00064 void setUniform(const char* var,int n,mat3* f,bool transpose); 00065 void setUniform(const char*,mat4,bool transpose=false); 00066 void setUniform(const char* var,int n,mat4* f,bool transpose); 00067 00068 00069 }; 00070 00071 00072 /* allocate (and free) aligned memory, align must be power of 2 */ 00073 void *malloc_align(size_t size, int align); 00074 void free_align(void *ptr); 00075 00076 /* read entierely a file, returning a 0 terminated string */ 00077 char *read_text_file(const char* file); 00078 00079 /* offset of a membet in a structure */ 00080 #undef OFFSETOF 00081 #define OFFSETOF(TYPE, MEMBER) (((size_t)&((TYPE *)1)->MEMBER) - 1) 00082 00083 /* some templates */ 00084 template<typename T> 00085 T Max(T a,T b) 00086 { 00087 return a>b?a:b; 00088 } 00089 00090 template<typename T> 00091 T Min(T a,T b) 00092 { 00093 return a<b?a:b; 00094 } 00095 00096 template<typename T> 00097 T Abs(T a) 00098 { 00099 return a>0?a:-a; 00100 } 00101 00102 template<typename T> 00103 T Square(T a) 00104 { 00105 return a*a; 00106 } 00107 00108 template<typename T> 00109 T Sign(T a) 00110 { 00111 return a==0?0:a>0?1:-1; 00112 } 00113 00114 } //namespace TomGine 00115 00116 #endif //__SHADER_H__