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#include <blort/Recognizer3D/PNamespace.hh>#include <blort/Recognizer3D/Except.hh>#include <blort/Recognizer3D/Array.hh>#include <blort/Recognizer3D/Vector2.hh>#include <opencv/cv.h>#include <opencv/highgui.h>#include <opencv/cxcore.h>#include <blort/Recognizer3D/Geometry.ic>

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Namespaces | |
| namespace | P |
Functions | |
| void | P::AngleHalf (const Vector2 &p1, const Vector2 &p2, const Vector2 &p3, Vector2 &p4) |
| double | P::AngleRAD (const Vector2 &p1, const Vector2 &p2, const Vector2 &p3) |
| void | P::ChainHull2D (Array< Vector2 > &p, Array< Vector2 > &h) |
| void | P::ConvexHull (Array< Vector2 > &p, Array< Vector2 > &h) |
| int | P::IMax (int i1, int i2) |
| int | P::IMin (int i1, int i2) |
| int | P::IModp (int i, int j) |
| double | P::IsLeft (Vector2 p0, Vector2 p1, Vector2 p2) |
| int | P::IWrap (int ival, int ilo, int ihi) |