vcg::Point4< T > Member List

This is the complete list of members for vcg::Point4< T >, including all inherited members.
_vvcg::Point4< T >
Construct(const Point4< Q > &b)vcg::Point4< T > [inline, static]
Dimension enum valuevcg::Point4< T >
dot(const Point4 &p) const vcg::Point4< T > [inline]
Ext(const int i) const vcg::Point4< T > [inline]
HomoNormalize()vcg::Point4< T > [inline]
Import(const Point4< Q > &b)vcg::Point4< T > [inline]
Norm() const vcg::Point4< T > [inline]
Normalize()vcg::Point4< T > [inline]
operator!=(const Point4 &p) const vcg::Point4< T > [inline]
operator*(const T s) const vcg::Point4< T > [inline]
operator*(const Point4 &p) const vcg::Point4< T > [inline]
operator*=(const T s)vcg::Point4< T > [inline]
operator+(const Point4 &p) const vcg::Point4< T > [inline]
operator+=(const Point4 &p)vcg::Point4< T > [inline]
operator-(const Point4 &p) const vcg::Point4< T > [inline]
operator-() const vcg::Point4< T > [inline]
operator-=(const Point4 &p)vcg::Point4< T > [inline]
operator/(const T s) const vcg::Point4< T > [inline]
operator/=(const T s)vcg::Point4< T > [inline]
operator<(Point4 const &p) const vcg::Point4< T > [inline]
operator<=(const Point4 &p) const vcg::Point4< T > [inline]
operator==(const Point4 &p) const vcg::Point4< T > [inline]
operator>(const Point4 &p) const vcg::Point4< T > [inline]
operator>=(const Point4 &p) const vcg::Point4< T > [inline]
operator[](const int i) const vcg::Point4< T > [inline]
operator[](const int i)vcg::Point4< T > [inline]
operator^(const Point4 &p) const vcg::Point4< T > [inline]
Point4()vcg::Point4< T > [inline]
Point4(const T nx, const T ny, const T nz, const T nw)vcg::Point4< T > [inline]
Point4(const T p[4])vcg::Point4< T > [inline]
Point4(const Point4 &p)vcg::Point4< T > [inline]
ScalarType typedefvcg::Point4< T >
SetZero()vcg::Point4< T > [inline]
SquaredNorm() const vcg::Point4< T > [inline]
StableDot(const Point4< T > &p) const vcg::Point4< T > [inline]
V() const vcg::Point4< T > [inline]
V()vcg::Point4< T > [inline]
V(const int i) const vcg::Point4< T > [inline]
V(const int i)vcg::Point4< T > [inline]
VectProd(const Point4 &x, const Point4 &z) const vcg::Point4< T > [inline]
W()vcg::Point4< T > [inline]
X()vcg::Point4< T > [inline]
Y()vcg::Point4< T > [inline]
Z()vcg::Point4< T > [inline]
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vcglib
Author(s): Christian Bersch
autogenerated on Fri Jan 11 09:23:04 2013