/opt/ros/diamondback/stacks/graspit_simulator/graspit/graspit_source/src/Collision/Graspit/collisionModel.h File Reference

#include <list>
#include <vector>
#include "matvec3D.h"
#include "bBox.h"
#include "triangle.h"
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Classes

class  Collision::Branch
 A Branch is a node with two children. More...
class  Collision::CollisionModel
class  Collision::Leaf
 A leaf contains actual geometry, in the form of a list of triangles. More...
class  Collision::Node
 A node in a bounding box hierarchy. More...

Namespaces

namespace  Collision

Detailed Description

Defines the collison detection hierarchy for a model. This consists of models and their bounding box (bb) hierarchies.

Other than implementing the interface, and thus being the public face of the collision detection system, this file also contains the "broadphase" algorithms, and manages the activation state of the bodies in the system.

Definition in file collisionModel.h.

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autogenerated on Wed Jan 25 10:59:27 2012