PQPCollision Member List

This is the complete list of members for PQPCollision, including all inherited members.
activateBody(const Body *body, bool active)PQPCollision [virtual]
activatePair(const Body *body1, const Body *body2, bool active)PQPCollision [virtual]
addBody(Body *body, bool ExpectEmpty=false)PQPCollision [virtual]
ALL_COLLISIONS enum valueCollisionInterface
allCollisions(DetectionType type, CollisionReport *report, const std::vector< Body * > *interestList)PQPCollision [virtual]
allContacts(CollisionReport *report, double threshold, const std::vector< Body * > *interestList)PQPCollision [virtual]
bodyRegion(const Body *body, position point, vec3 normal, double radius, Neighborhood *neighborhood)PQPCollision [virtual]
bodyToBodyDistance(const Body *body1, const Body *body2, position &p1, position &p2)PQPCollision [virtual]
cloneBody(Body *clone, const Body *original)PQPCollision [virtual]
CollisionInterface()CollisionInterface
compactContactSet(ContactReport *contacts)CollisionInterface [protected]
contact(ContactReport *report, double threshold, const Body *body1, const Body *body2)PQPCollision [virtual]
CONTACT_DUPLICATE_THRESHOLDCollisionInterface [static]
convertContactReport(PQP_ContactResult *pqpReport, ContactReport *report)PQPCollision [private]
DetectionType enum nameCollisionInterface
FAST_COLLISION enum valueCollisionInterface
getBody(int id)PQPCollision [inline, private]
getBoundingVolumes(const Body *body, int depth, std::vector< BoundingBox > *bvs)PQPCollision [virtual]
getId(const Body *body)PQPCollision [inline, private]
getIdsFromList(const std::vector< Body * > *interestList, int **iList, int *iSize)PQPCollision [private]
getThreadId()CollisionInterface [virtual]
isActive(const Body *body1, const Body *body2=NULL)PQPCollision [virtual]
MAXCOLLISIONSPQPCollision [private, static]
mBodiesPQPCollision [private]
mIdsPQPCollision [private]
mMutexCollisionInterface [protected, static]
mVcPQPCollision [private]
newThread()PQPCollision [virtual]
pointToBodyDistance(const Body *body1, position point, position &closestPoint, vec3 &closestNormal)PQPCollision [virtual]
PQPCollision()PQPCollision
removeBody(Body *body)PQPCollision [virtual]
removeContactDuplicates(ContactReport *contacts, double duplicateThreshold)CollisionInterface [protected]
setBodyTransform(Body *body, const transf &t)PQPCollision [virtual]
~CollisionInterface()CollisionInterface [inline, virtual]
~PQPCollision()PQPCollision
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graspit
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autogenerated on Wed Jan 25 11:00:23 2012