distance_field::VoxelGrid< T > Member List

This is the complete list of members for distance_field::VoxelGrid< T >, including all inherited members.
data_distance_field::VoxelGrid< T > [protected]
data_ptrs_distance_field::VoxelGrid< T > [protected]
default_object_distance_field::VoxelGrid< T > [protected]
DIM_X enum valuedistance_field::VoxelGrid< T >
DIM_Y enum valuedistance_field::VoxelGrid< T >
DIM_Z enum valuedistance_field::VoxelGrid< T >
Dimension enum namedistance_field::VoxelGrid< T >
getCell(int x, int y, int z)distance_field::VoxelGrid< T > [inline]
getCell(int x, int y, int z) const distance_field::VoxelGrid< T > [inline]
getCellFromLocation(Dimension dim, double loc) const distance_field::VoxelGrid< T > [inline, protected]
getLocationFromCell(Dimension dim, int cell) const distance_field::VoxelGrid< T > [inline, protected]
getNumCells(Dimension dim) const distance_field::VoxelGrid< T > [inline]
getOrigin(Dimension dim) const distance_field::VoxelGrid< T > [inline]
getResolution(Dimension dim) const distance_field::VoxelGrid< T > [inline]
getSize(Dimension dim) const distance_field::VoxelGrid< T > [inline]
gridToWorld(int x, int y, int z, double &world_x, double &world_y, double &world_z) const distance_field::VoxelGrid< T > [inline]
isCellValid(int x, int y, int z) const distance_field::VoxelGrid< T > [inline, protected]
isCellValid(Dimension dim, int cell) const distance_field::VoxelGrid< T > [inline, protected]
num_cells_distance_field::VoxelGrid< T > [protected]
num_cells_total_distance_field::VoxelGrid< T > [protected]
operator()(double x, double y, double z) const distance_field::VoxelGrid< T > [inline]
origin_distance_field::VoxelGrid< T > [protected]
ref(int x, int y, int z) const distance_field::VoxelGrid< T > [inline, protected]
reset(T initial)distance_field::VoxelGrid< T > [inline]
resolution_distance_field::VoxelGrid< T > [protected]
setCell(int x, int y, int z, T &obj)distance_field::VoxelGrid< T > [inline]
size_distance_field::VoxelGrid< T > [protected]
stride1_distance_field::VoxelGrid< T > [protected]
stride2_distance_field::VoxelGrid< T > [protected]
VoxelGrid(double size_x, double size_y, double size_z, double resolution, double origin_x, double origin_y, double origin_z, T default_object)distance_field::VoxelGrid< T > [inline]
worldToGrid(double world_x, double world_y, double world_z, int &x, int &y, int &z) const distance_field::VoxelGrid< T > [inline]
~VoxelGrid()distance_field::VoxelGrid< T > [inline, virtual]
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distance_field
Author(s): Mrinal Kalakrishnan / mail@mrinal.net
autogenerated on Fri Jan 11 09:54:13 2013