Namespaces | Functions
contact_checker_common.h File Reference
#include <LinearMath/btConvexHullComputer.h>
#include <cstdio>
#include <Eigen/Geometry>
#include <fstream>
#include <moveit/collision_detection_bullet/bullet_integration/basic_types.h>
#include <moveit/collision_detection/collision_common.h>
#include <moveit/collision_detection/collision_matrix.h>
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Namespaces

 collision_detection_bullet
 

Functions

int collision_detection_bullet::createConvexHull (AlignedVector< Eigen::Vector3d > &vertices, std::vector< int > &faces, const AlignedVector< Eigen::Vector3d > &input, double shrink=-1, double shrinkClamp=-1)
 Create a convex hull from vertices using Bullet Convex Hull Computer. More...
 
std::pair< std::string, std::string > collision_detection_bullet::getObjectPairKey (const std::string &obj1, const std::string &obj2)
 Get a key for two object to search the collision matrix. More...
 
bool collision_detection_bullet::isLinkActive (const std::vector< std::string > &active, const std::string &name)
 This will check if a link is active provided a list. If the list is empty the link is considered active. More...
 
collision_detection::Contactcollision_detection_bullet::processResult (ContactTestData &cdata, collision_detection::Contact &contact, const std::pair< std::string, std::string > &key, bool found)
 Stores a single contact result in the requested way. More...
 


moveit_core
Author(s): Ioan Sucan , Sachin Chitta , Acorn Pooley
autogenerated on Wed Feb 21 2024 03:25:09